Community member Jalkku had the same idea and started building a rally map for private use. We can’t help but think that the soft-body physics engine used in BeamNG Drive would make a perfect basis for a Rally Game. The BeamNG.drive Early Access version is available for purchase on Steam for € 22.99. Get instant access and start playing BeamNG – The development team stated that they will keep the Early Access status for at least 12 months before moving over to a Beta stage. The player can drive and crash several different vehicles on a few provided default environments. It offering near-limitless possibilities, featuring an impressive soft-body physics engine that simulates every component of a vehicle in real time, resulting in a realistic, dynamic behavior. BeamNG.drive currently has no objectives included in the game. This may not be compatible with all applications.The BeamNG game title successfully passed the Steam Greenlight process and is now available as an Early Acces version on the Steam digital distribution platform.īeamNG.drive is an immersive driving game in development since 2012 by a small team with big ambitions.
It seems like larger maps (Italy and San Francisco, especially) crash on load the first few attempts but then start working (possibly something to do with caching? Clearing the game's cache makes the maps crash I found that I could change multiple settings at a time, then immediately quit and relaunch the game and they'd all be saved (even though some of the changes didn't show up while I was changing them).Ġ0ca:fixme:powrprof:PowerGetActiveScheme (00000000,004ED504) stub!Ġ0fe:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.Ġ0fe:fixme:ver:GetCurrentPackageId (0x22fcf0 (nil)): stubĠ0fc:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.Ġ0fc:err:winediag:wined3d_dll_init Forcing sample count to 0. I also get frequent crashes, usually when loading levels or vehicles. None of the game's force feedback compatibility settings (update rate, fast/full updates, etc) seem to affect this phenomenon. The only clue I have to help explain this is that with any other vehicle, DirectInputDevice::sendForceFeedback|Failed to start FF effect: DIERR_GENERIC appears in the in-game console, but that line doesn't appear when driving either of those two vans.
This means that to get it working in the first place, I had to open the Garage, load the "Drift Missile" or "Off-Road" Vanster, save it as the default vehicle, then quit and relaunch the game and play free roam. I have to be driving a non-power-steering variant of the Gavril Vanster (no other car works for this, power steering or not), and if at any point I drive a different vehicle, force feedback stops working until I restart the game. I'm using a Logitech Momo racing wheel and force feedback only works under certain (bizarre) conditions.
0.00000|E|blacklist::Initialize|Failed to load and parse the settings file to get blacklisted DLLs 'Z:\media\maltahl\Storage\Games\SteamLibrary\steamapps\common\BeamNG.drive\settings\thirdpartyFilter.ini' Setting breakpad minidump AppID = 284160 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198035895524
0.00000|I|WinMain|launcher command line: Z:\media\maltahl\Storage\Games\SteamLibrary\steamapps\common\BeamNG.drive\ 0.00000|I|WinMain|launcher args (1): 0.00000|I|WinMain| - 0 = Z:\media\maltahl\Storage\Games\SteamLibrary\steamapps\common\BeamNG.drive\ 0.01834|D|baseFS|gameroot = 'Z:\media\maltahl\Storage\Games\SteamLibrary\steamapps\common\BeamNG.drive\' 0.01839|D|baseFS|userpath = 'C:\users\maltahl\My Documents\BeamNG.drive\', Reason = Default path 0.18342|E|fixNvidia|NVAPI: Failed NvAPI_DRS_CreateSession 0.22181|E|fixNvidia|NVAPI: Failed NvAPI_DRS_CreateSession 1.79046|E|BNGBase::Power::setPowerSchemeMaxPerformance|Failed to get active performance scheme 1.84586|D|launchGame|launched, waiting for it now. WSALookupServiceBegin failed with: 8 Can't retrieve a valid WinSAT assessment. Seems like some Nvidia API being used despite having an AMD GPU. I suspect that the developer have changed something major since it wont go past splashscreen anymore on old working setups.
As of the new update last week beamng is unable to launch anymore with Wine 3.14+ and DXVK.